Kanzi 3.6.5 release notes
Feature improvements
Changes
- Updated the LibJPEG library used by Kanzi Engine to version 9c.
Documentation
Fixes
- Fixed an animation resource leak in the State Manager when you use the Entered State trigger with the Go to State, Previous State, or Next State actions to go to another state without a delay.
- Multisampling now again works correctly on the qnx7/aarch64/es3 platform.
- Fixed the issue which caused the ASTC compression to sometimes fail with a file not found error.
- The icons for custom nodes are now again visible in Kanzi Studio.
kzsThreadCreate no longer creates threads that have lower priority than the main UI.
- Composition Target Render Pass now works correctly on Android after you suspend and then resume your application.
- You can now set the initial toggle state for the factory content Toggle Button.
- Kanzi Studio no longer tries to preprocess deleted images.
- Kanzi Studio now exports to XML the Keep alive property for prefabs.
- Kanzi Studio now correctly shows Japanese characters when used in Data Sources data objects.
- When you use the Blend Mode property in a Material Brush it now works correctly with the default blit material.
- Fixed the issue which prevented the Kanzi merge tool to launch Kanzi Studio.
- Fixed the issue which caused Kanzi Studio to show an incorrect product license or to not show a product license at all.
- Fixed the issue which prevented scons from creating an apk file when creating a profiling build.
- Improved the stability of Kanzi Studio and the Preview.
See also
Known issues
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